Output depends if you are in game or using map editor.ĭisplay count of the item. 2 - as 1 and also disables their flares blinking by switching them on all the timeįind prefabs by it's unit name suffix and dump them into bugs file.1 - disables spot lights of strobes and beacons. ![]() 1:on, 0:offĭelete item by given unique index in map editorĬhanges behaviour of flashing beacons on AI vehicles/trucks (accessibility feature for epileptic people). (unloads profile)ĭisplays collision boxes while in editor. Run the game and then write in console "exec /home/script_file_name" it will execute.Įxit game command in case of error. Load and execute different command script.įor example if you put this script into My Documents/Euro Truck Simulator 2: Save map in textual form for debugging purpose. Saves the map in map editor for loading in game. Map_name parameter is name of the map to be edited, if not set editor stars with empty map. Handle entering initial state after game launch. ![]() At the moment the parameter can be only "company" and then the command will validate if all connections between companies are correct. Further configuration parameters are available on the cvar page.Ĭheck if data is correct.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |